How can Singapore’s museums attract millennials?
Interview with digital guru of the Asian Civilisations Museum on plans for personalisation

Personal mobile devices are the best way to reach young audiences, Thian believes. “People using their own device is still the most important and essential thing”, she says.
Thian experimented with this idea during one of her early projects at the museum - an exhibition on China’s first emperor and his terracotta warriors. She piloted a gaming app with augmented reality for visitors to learn about the exhibition.
Players had to complete tasks on their smartphones as they walked through the exhibition. The augmented reality feature allowed them to interact with objects on display and visualise these scenes. Each task taught them something new, like writing ancient Chinese script or commanding an army on the battlefield.
“AR was very new” at the time of the terracotta warrior exhibition in 2011, Thian says. Few museum visitors had heard of it before, but since they used a familiar device, most were able to figure it out with trial and error. “They feel that the learning curve is not so steep when it comes to their own mobile,” she says.
Using data
The hardest part of introducing technologies to the museum is to “find out what people really want”, Thian says, because their preferences constantly change. In response, the museum must experiment and adapt. “You have to implement new ideas, learn, go back, and then change and revise,” she adds.
She has used data to do this and understand what works for different groups of visitors. For instance, she conducted a user feedback survey when the augmented reality app was introduced. This showed that the app appealed most to visitors between 15 to 22 years old, with a “sharp decline in interest” from people aged 30 and above.
The museum uses data from its app to plan and design the exhibition floor. “Wayfinding is one of the key issues we have in the museum,” Thian says. The app is location-based and shows how people navigate the exhibitions and where they spend the most time.
However, the data also shows that only around 11% of visitors to the museum use the app. Thian is working with the museum’s marketing department to promote the app on social media. There is also free WiFi offered now so that the app doesn’t eat into visitors’ mobile data.
Her focus is not on specific technologies, but importantly, on how people use them. “I spend more time talking to people than actually doing [software] development itself. That is very critical because otherwise you will lose touch with the outside world,” she says. A former researcher in interactive design, she continues to work with students and polytechnics.
Museums must tell old stories in new ways. Thian found a way to tell the story of a 1,200 year old ship with virtual reality - a technology developed by a 24 year old.
Cherry Thian was given the Gold award for her work as an ‘Innovation Champion’ in the Singapore Public Service this year. GovInsider is writing a series with PS21 on the award winners.